- Increased damage of arrows, greatarrows and bolts. - Ring of Champions now cycles through the colors of the rainbow. Dropped by Thralls. - [Body] Effect: grants 4 HP every second. - Celestial Ring: Grants 6 FP every second. - The Hollowing scaling effects on some weapons should now work properly. - Added Blunt Gem treasure in Undead Settlement. - Changed Duelist to Gravetender (Dark sorcery focused). - Crypt Blacksword WA now looks flashier. - Increased damage of the Scythe category. - Band of Flame: Boosts fire defence by 100. - Added Scholar's Bow, an Enchanted bow, tranposed from the Crystal Sage. - Cursed Pellet now grants 3 FP per second. There is a 'special' reward for killing him. ), - Removed Tailbone Pick (doesn't really look right and there are new options for non-scaling dragon weapons.). - Added Cinders, which are consumed to restore HP and FP to 100% or exchanged with the Nestling for random items. - Added the Master Key to the Shrine Handmaid shop (Untended Graves version only). - Millwood Greatarrow: 130 Physical Damage, - Draconic Greatarrow: 150 Physical Damage, - Adjusted purchase costs of arrows, greatarrows and bolts. - Added 0.2 hit record to Darkmoon Longbow WA. - Celestial Ring: grants 4 FP every second. - Iron Dragonslayer Set: Increases physical attack by 2%. - Aldrich's Sapphire: Restores 20% of max FP on a successful critical hit. Found in the chest with the Paladin Set. - Wood Grain Ring: Reduces weapon stamina consumption by 25%. - Pontiff's Right Eye: Grants 5% HP with successive attacks. - Added proper descriptions for the retaliation rings, - Reduced NG+ base modifier to 1.5 from 2. - Adjusted which spells use which animations. Want to watch this again later? ... 1.82 CINDERS ONLY IF YOU DON'T WANT TO ENCOUNTER ANY BUGS!!! - Changed the IDs of the following weapons, they will break in old saves: - Opening animations no longer make you invunerable. This means player summons/invaders now get FP regen, armor set effects, etc. - Changed Pursuer and Giant Set arm positions to normal. - Split the Primordial Forging shop into separate options: Weapons, Armor, Spells and Rings. - Ancient Wyverns can now drop Dragon Scale x 2 [Chance: 100%]. By reducing the max and shifting the power curve, damage progression should be more reasonable.]. - Added the Dragonrider's Set. - Adds effect: recover X% FP on hit. - Oozing Pellet: Grant 5 FP every 5 seconds for 180 seconds. - Oozing Pellets now grants 5 FP per second (was 1%). - Slowed the emitter rate for Recollection and Floating Choas down to 0.2 from 0.1. Skill: Nashandra's Avarice - Bountiful Quiver now works correctly again. - Demonsbane Ring: Increase damage against Demon enemies by 20%, - Crypt Ring: Increase damage against Undead enemies by 20%, - Blight Ring: Increase damage against Hollow enemies by 20%, - Hallowed Ring: Increase damage against Abyssal enemies by 20%. - Ring of Catastrophe: Grants 5 FP every second but reduces health by 1% every second. - Cast speed from DEX starts from 1 DEX (was 20). - Adjusted the awestone cost of Ludleth's items. - Bountiful Light now heals 10 HP per second for 30 seconds. - Fixed some infusion reinforcement paths costing less shards. - Dreg Heap and Untended Graves warps are now only usable after the Firelink Shrine bonfire is activated. - Great Swamp Ring: Grants 10% boost to the power of Pyromancies but reduces absorption by 10%. Found in a chest in Lothric Castle. - Primordial Titanite can be purchased from the bonfire after defeating the Soul of Cinder. Adjusted the requirement of many weapons to encourage specialization (which is easier with the new level costs). - The Dragonform tools now scale with STR/DEX/INT/FTH equally. - Aldrich's Sapphire: Restores 25% of max FP on a successful critical hit. - Kremmel: increases weapon FP and stamina costs by 50%, adds awestone roll at 2.5% chance. - Irina now correctly has the non-spell items in her Purchase Item shop range. - Aldrich's Ruby: grants 100% HP on a successful critical hit. - Made most of the added enemies from the recent updates CoC only. - Removed the Scorched Contract feature. - Increased the soul amounts from enemies in Ariandel, - Greatlance: is now STR scaling only, increased scaling to 100. Releases dregs of humanity that seek foes. - Heavenly Thunder: damage to 100 (per bullet). quick weapons do less, whereas slow weapons do more. - Reduced FP regen from spell tools to 1% (from 2%). - FP now automatically regenerates at a rate of 5 FP per second. - The Pursuer now correctly appears in the Profaned Capital. - Lothric Knight Long Spear: grants 10 poise. - Storm Ruler is now found in Siegward's cell. For example, if installing Cinders, you should create a directory called cinders in DARK SOULS III\Game and copy all the cinders files (data0.bdt, msg, map, event, etc) into that directory. Increased bonus to 10. Soul of the Old Demon King now transfuses into Seething Chaos rather than Chaos Bed Vestiges, Soul of the Demon Prince now transfuses into Chaos Bed Vestiges rather than Seething Chaos, Karla now sells Dark Edge, Pursuing Soul, Great Pursuing Soul and Abyssal Burst, Braille Divine Tome of Carim now unlocks Way of White Corona, Deep Braille Divine Tome now unlocks Ravenous Gnawing. You need to have killed the boss for this to be available. - Added the Ancient King Set. - Insanity Catalyst WA: Boosts damage by 20% for 15 seconds but brings the caster close to death afterwards. - Profaned Flame has a secondary projectile normally. - Added the Old King's Antechamber bonfire back, closer to the entrance of the underground area. Grand Archives Key moved to a much easier to find location in Lothric Castle. - Renamed Endless Quiver to Bountiful Quiver. - Reduced the Armor of Thorns effect 10 damage per piece. - Adjusted the Ring of the Exalted effects. - Fixed Lightning Moonlight Greatsword not having the correct scaling. - Adjusted +0 rings to account for new NG+ rings. - Added Bone Scythe. - Items from covenant shops have a soul cost based on their base price. - Added the Quicksilver Set. Sold by Vinheim Scholars. - Received by using the 'Form Covenant' option with Greirat. - Pyromancy Flames require Fire Seeds (as before). - Company of Champions now enables the dropping of Cinders from enemies. - Whip light attack animation is now 25% faster. Wielding a Spell Tool grants additional FP per second, differing based on the spell tool. - Added the Corvian Knight Helmet. - Emit Force now uses Farron Dart animation. - Talisman of Beasts: added Bestial Wrath WA, boosts casting speed by 50 for 15 seconds. - Removed area scaling from the NPCs. - Frigid Valley Mask: emits an aura of frost, inflicting 25 Frost every second. - Velka's Rapier now has boosted base damage with its Dark infusion. - Quarterstaff now has Halberd moveset + Wind Wheel WA. Can now be infused. - Increased base damage of Tailbone weapons, but changed reinforcement multipliers to max out at 1.25, heavily reducing damage increase from reinforcement. - Ring of Reprisal: Grants 150 Magic damage on rolling action. Scales with FTH. - Soul of Aldrich can now transfuse into Darkmoon Ritual Staff. - Each wave is unique. Fixed Dark Pyromancy Flame effect not actually working, Fixed Curse-rotted Greatwood not taking extra damage on sac destruction, Fixed Outrider Knight Set instantly killing enemies, Covetous Silver Serpent Ring adjusted to 30%. - Boss soul items now sell for the amount of souls the boss awards. - Reduced the effect of additional players on boss HP to 20% per player (AI summons count as players). - Ring of Retribution: Grants 150 Lightning damage on rolling action. The most common method of gaining Souls is to kill enemies. - Lightning Blade: Adds 40 Lightning damage. - Ring of Wisdom +1 is now gated behind the Cinders of a Lord requirement properly. Purchased from the Shrine Handmaid. - Elkhorn Round Shield: grants 10% Equip Load. - Corvian Great Scythe now only has Bleed, but starts with 40 aux. - Darkwraith grab no longer inflicts Curse. - Increased Stone Flesh (Havel's Greatshield) to 20 seconds, and fixed the damage level override to match Perseverance. - Decreased behaviour scaling for various whip attacks. - Awestone is no longer a consumable item. - Runic Seal: Prevents staggering but reduces stamina recovery by 15. - Changed Blood Infusion: reduces base damage by 5%. - Fixed bad spell item IDs in the classes, - Fixed Prisoner Chief's Ashes not adding Exploding Bolts, - Fixed Xanthous Ashes not adding Xanthous Crown. - Increased Vordt of the Boreal Valley HP to 3000 [6000]. - Saint-tree Bellvine now has Gentle Prayer WA, - Sacred Chime of Filianore now has Pray for Favor WA. - Ludleth now drops a Titanite Slab upon being killed. - Demon's Great Hammer and Demon's Machete now transfused form the Soul of a Demon. - Bountiful Sunlight: Heals 900 HP over 60 seconds. - Adjusted the purchase cost of arrows/greatarrows/bolts, increasing the price the basic ones slightly, and reducing the expensive ones greatly. - Reduced the Bewitched Alonne Sword damage. - Great Magic Barrier absorption boost changed to 50%. This should prevent the boosts from falling off when reloading the map. - Reduced the duration of all the boss soul effects to 60 seconds. - Old Pygmy Brooch: Boosts defences by 50 and grants 100 poise whilst at full health. - Reduced item discovery boosting shields to +50. (Old location is Broken Straight Sword), - Added Fire Keeper Mask treasure. - Giant Crystal Lizards in Untended Graves drop Titanite Scales with 50% drop rate. - Golden Wing Crest Shield: increases spell duration by 50%. - Caitha: reduces HP/FP/Stamina by 50%, adds awestone roll at 2.5% chance. - Carthus Flame Arc: reduces weapon stamina consumption by 25%, - Lighting Blade: increases stamina damage by 100%, - Darkmoon Blade: increases max FP by 50%, - Heal Aid: uses the normal Healing miracle cast animation. - Quarterstaff now uses the Hammer moveset, - Ancient Dragon Halberd uses the Halberd moveset. - Renamed Dark Pyromancy Flame to Black Flame. - Moved Cathedral of the Deep bonfire closer to the Deacons. - Starting warps are now: High Wall of Lothric, Catacombs of Carthus, Snowfield and Dreg Heap. - Infusions are now a tool for changing a weapon into one suitable for different builds, but at a cost. - Removed the one-time crow trades. Increased max spell buff to 220. But there are too many signs in Ashes of Ariandel to deny that Dark Souls may be a prequel to Bloodborne. - You may now enter the Trial of Perseverance via the sword in the alcove near to the Firelink Shrine bonfire. Lasts 15 seconds. Stacks with itself. - Added the Fool's Sigil, a ring that gives you a random effect every 15 seconds. and spread across the land. - New named NPC enemies should now drop their loot properly. - Sacred Bloom Shield - Effect: grants 10% increased Max FP. - Adjusted the setup of the red NPCs. - Rosaria's Fingers: Pale Tongues are now spent via a separate transposition menu with Rosaria. All rights reserved. He offers all weapons, spells and rings as purchasable items, costing varying amounts of Cinders and souls. - The old damage boost for cost increase rings, such as Dusk Crown Ring, are now FP cost reduction rings. - Soul of Pontiff Sulyvahn can transfuse into Soul Barrage, - Soul of the Old Demon King can transfuse into Chaos Bed Vestiges, - Soul of the Demon Prince can transfuse into Cataclysm, - Wrath of the Gods is now found in vanilla location (Profaned Capital), - Great Magic Barrier is now found in vanilla location (Archdragon Peak). - Tomb of the High Lord bonfire should now always be available, not just after High Lord Wolnir is defeated. - Increased HP correction for NG+ level scaling. - Changed Bluemoon Greatsword to Holy Moonlight Greatsword, acts like Moonlight Greatsword but scales Magic damage with Faith. - Fury of Manus WA now only gives you the normal cursed back VFX. you can get 5 awestones from 1 kill). - Sage's Crystal Staff: added Crystallization WA - Boosts magic damage from sorceries by 50% but you are rendered vunerable, reducing absorption by 100%. - [Body] Effect: increases FP restored through estus flasks by 100%. - Ring of Spite: Grants 150 Fire damage on rolling action. - Added 45 empowered enemies per NG+ (for +1, +2 and +3). - Many weapons no longer use the Titanite path for reinforcement.. - The hybrid weapon/spell tools can no longer be infused. 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